After two days of intense programming I finally have a version of my (*.x model) loader capable of displaying every model I have throw´n at it.
The reason why I am doing my own loader instead of using the Directx loader is because I want full control of what parts are loaded and how they are loaded, since animated models require good amount of work outside of just the loading routines it felt natural that the loader had to be written by me to support my engine architecture.
Currently I only support 'ascii' format loading but that might change later, but all hierarchy data is stored and ready to be used.
Here is the famous 'tiny' directx sample model loaded without the need for DirectX.


Next comes the animations and I hope to have something up and running in the next week or so.
Thanks
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- Posted: 2009-10-18