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This really took some time to get right since so much can go wrong and its quite hard to debug, anyway now I can
successfully skin my models in software and cleaning some code up for combatibility with hardware skinning that will
come later.

I am really happy how all my hard work finally showed some results and I am hoping the future to provide more in
depth articles of all moments I am going trough.

Pictures for the folks!


Yes! its the same old tiny.x DirectX sample model

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  • Posted: 2009-11-10

Yey 20 years old tomorrow, finally I can do everything on my own : P

(I got a couple of assignments next week but after that I will make up for the lost programming time, good!)

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  • Posted: 2009-10-23

After two days of intense programming I finally have a version of my (*.x model) loader capable of displaying every model I have throw´n at it.

The reason why I am doing my own loader instead of using the Directx loader is because I want full control of what parts are loaded and how they are loaded, since animated models require good amount of work outside of just the loading routines it felt natural that the loader had to be written by me to support my engine architecture.

Currently I only support 'ascii' format loading but that might change later, but all hierarchy data is stored and ready to be used.

Here is the famous 'tiny' directx sample model loaded without the need for DirectX.



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  • Posted: 2009-10-18

Okay its playtime now! : )



In this picture we see a tree model, a very basic terrain, a sun and the new font rendering use FreeType2. It all seems to work really well togheter, next thing I want to render the same scene but with some shadow maps.

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  • Posted: 2009-10-13

Before I will tacke the animated models I feel the need for text rendering and not the default Bitmap font rendering found in directx.

I will use FreeType2 Font library to load font textures then render text from that, which will increase performance tenfold.
Hope to get this done in just one day or so.

Overall progress might get a little slower from now on since I have a job now aswell as full time studying at my university.

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  • Posted: 2009-10-11

2009-09-25 Time for models
2009-09-10 Java Assignment
2009-09-06 Neheb Updated
2009-09-02 Pan Galactica

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